Explore a preview version of Gamestorming right now. Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

Author:Mumuro Mauk
Country:Dominican Republic
Language:English (Spanish)
Published (Last):5 April 2005
PDF File Size:9.53 Mb
ePub File Size:18.25 Mb
Price:Free* [*Free Regsitration Required]

Would you like to tell us about a lower price? If you are a seller for this product, would you like to suggest updates through seller support? We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet years of industrial habits are embedded in our workplaces, our schools and our system of government.

How must we change our work practices to win in the 21st Century? Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and innovate. It's a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change.

Gamestorming is full of practical, proven solutions to common workplace challenges. Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results. Read more Read less.

Frequently bought together. Add all three to Cart. These items are shipped from and sold by different sellers.

Show details. Ships from and sold by Amazon SG. FREE Delivery. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Previous page. Next page. Founded in , XPLANE has grown to be the world's leading consulting and design firm focused on information-driven communications. Dave's time is spent researching and writing on visual business, as well as speaking, coaching and delivering workshops to educators, corporate clients and the public.

He is also a founding member of VizThink, an international community of Visual Thinkers. Sunni Brown, M. Sunni was trained in graphic facilitation at The Grove Consultants International, a San Francisco-based company that pioneered the use of visuals in meetings and group processes.

Sunni presents regularly on the topics of graphic facilitation, graphic recording and visual thinking. She is also a contributing researcher for Nancy Duarte's upcoming book on storytelling and presentations.

She lives in Austin, TX. He actively obsessed with understanding what things are, the way they work, and why they matter. He is also an active gamer and occasional inventor of card games. Customers who bought this item also bought. Facilitator's Guide to Participatory Decision-Making. Thinkpak: A Brainstorming Card Deck. No customer reviews. How does Amazon calculate star ratings?

The machine learned model takes into account factors including: the age of a review, helpfulness votes by customers and whether the reviews are from verified purchases. Review this product Share your thoughts with other customers. Write a customer review. Most helpful customer reviews on Amazon. Verified Purchase. Update: i had a chance to practice some of the ideas in the book in two scenarios. First was a strategy improvement workshop for a country business unit.

The other was with a product development team and the sales person. Both workshops where a success. Sore, you can pick 1 methods and try a scenario where it would work. Which also requires a bit of imagination as to where people minds will be at any point, and how each game output connects with which output. If the authors ever update it, I would like to see a better index the games Kindle version really fails , possibly a table which lists all games and a very short description.

Besides a better TOC of games, I'd add a new section of "game storming examples". Instead of the very brief ending of one example, I'd provide 8 to 15 short examples of full game storming sessions with the agenda, for typical use cases that are the lifeblood of planning, strategy and other frequently occurring meetings. These should depict the agenda visually if possible how things connect. This time, my new role involves innovation, marketing and strategy. It's value lies in providing a very sharp color palette and tools to collaborate in the seams betweek group knolege, teams and business challenges.

As an economist, marketing person and researcher analytic thinker I can essily see why, when and how to apply many of the games in real life scenarios. The instructions are very well balanced, with enough detail to make them work, ut not more than it becomes too fixed or rigid or boring. The goal is to USE these. And it is exhausting to go over all the posibilities. So you could try some if doing a quick read of the entire book exhausts you too much. But Inchose to force.

I opted to read all of it first and think scenarios where I could use the methods. It have already started to create different kinds of workshops in my mind as I do this. Additionally, just reading the methods, some of which you may be familiar with, retriggers things you knew and forgot.

In some other cases the instructions are so sound you'll note you where doing something wrong in the past. This book is a gift from the authors.

It's hugely dense by its very own nature, and may overwhelm if you want to read from A to Z. Jt And there lies its strength: a solid palette, a good initial framework, and very sound advice, instructions and, did I say the best compilation of ideas on the topic ever? The authors deserve credit for pulling the content of this book together and organizing it in a way that is inviting and intuitive to read and browse. It's all about using games to help groups of people think about and address business challenges in creative ways.

Although it has 8 chapters, Gamestorming really divides into two major sections: 1 an introductory set of chapters that define what games are, their key characteristics and skills for effective play and 2 an expansive collection of about 90 games, each with rules and strategy explained in one to three pages of text.

The book concludes with a short example of how to put games to practical use. PROS: Gamestorming is an engaging, one-of-a-kind resource for using games in business settings. The introduction and early chapters are well geared to those without much gaming background and do a good job explaining how games can be used to help groups define problems, clarify thinking, generate ideas and ID next steps.

There is even a small section with simple drawing tips for illustrating ideas The diverse selection of games, which appropriately fills more than three-quarters of the book, is applicable to a range of situations. Think of it like a collection of "recipes" for games, which good facilitators can follow exactly or adapt to their own needs.

Purely as an idea book for business games, it would rate at least a "4" but there are a few things that make it less useful than it probably could be for some audiences. CONS: The book is ambitiously written for "the novice and the experienced practitioner alike," but appealing to everyone can be tough.

Novice facilitators will like the intro but may find the later sections somewhat lite on game strategy. It's just hard in a few paragraphs to fully explain each game's flow or give newcomers much in the way of tips or trouble shooting to make a confident go of it. A beefed-up focus on "how to" might have been better for this group those looking for a primer on facilitation may want to check out Kaner's "Facilitator's Guide to Participatory Decision-Making".

By contrast, seasoned facilitators might want more nuance in other areas, like how to organize the rich info games generate for later use, so it isn't reduced to a bunch of meaningless sound bites -- a challenge with any brainstorming session.

Finally, to round out its practical application, a few more examples or links showing how games can be used to solve real-life problems would help see Daniel Hoang's Amazon review of Gamestorming, for several good online links. The book starts with a solid introduction outlining a strong and clear definition of a game as an exploratory space with specific rules and players. It really helps you imagine the rich possibilities in developing helpful games as small journeys to find effective and practical solutions for all kinds of tasks.

The examples of games are abundant. However, too many of the examples seem too similar, almost as if they are included to provide a deceptive feeling of abundance. It makes you want to apply Affinity Mapping approach to many of these games to outline the similarities as the core concept for groups of games and just add some notes on possible variations. Overall, it's s a helpful handbook with ever-useful practices. Go to Amazon. Back to top.

Get to Know Us. Shopbop Designer Fashion Brands. Alexa Actionable Analytics for the Web. DPReview Digital Photography.



Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen.


Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers

Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again.

Related Articles